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This is a comprehensive gameplay overhaul for Dead Island. It replaces the loot treadmill, Left4Borderlands design of the vanilla game with a more realistic and tense survival experience similar to S.T.A.L.K.E.R.
Dead Island Advanced Config Tool v0.7.8 Beta Release! Polish and Shine. Written by Nigel Todman (email@example.com) Homepage http://wp.me/pttrk-67 Updates: http://nigelt.wordpress.com/ CRC32/DIAdvCfg.exe/082B0C57
Dead Island Advanced Config Tool v0.7.7 Beta Release! Polish and Shine. Written by Nigel Todman (firstname.lastname@example.org) Updates: http://nigelt.wordpress.com/ CRC32/DIAdvCfg.exe/082B0C57
I wanted to make this play more like L4D with some 28 Days Later vibes.
Like the name suggests, every weapon amputates or breaks limbs (depends on the damage type) each time you connect with a limb.
Changes: - Further and wider FOV - Much more realistic weapon damage (Headshot = Dead ; Critical Hit = Dead) - Better control whilst sprinting Current Features: - Increased throw distance - Higher Jumps - Punches are as strong as the crowbar - S
This mod replaces every current Vendor to only sell all orange legendaries, crafting items, and ammo (credits to the AK47 for everyone Mod).
This mod is for those of you looking for a sense of immersion above all else.
This mod removes the logo videos at the beginning of the game when it's launched all the way up to the Dead Island logo animation.
Alright I put a lot of work into this new skill tree. (Sharp Weapon Based)
Dead Island was cool. I invested aroung 200hrs in that game. But the franchise is starting to act like a zombie. Refusing to die despite the visible rot that afflicts it.